THE FINAL GAME CONCEPT
On each double page there are 2 photographs. One from Saint-Gilles-Croix-de-Vie and the other from Leeds. The reader has to decide which is which. Once they have all the SGXV pictures, they can read “The Last Day in France“ story from left to right, and when they have found all the Leeds pictures they will be able to read “The First Day in Leeds“ story from right to left; It’s a way for me to involve the reader - to catch their attention on the book.
I decided to add just 2 pictures on each double page to not overload the book, and to stay focus on one comparison. The reader as to observe with attention the pictures, and try to analyse typographies to find which one belongs to Leeds and to SGXV.
Also the sentences and story which is link to each pictures will help the reader to find the good one, so the reader has many chances to find the solution, and the final story.
I don't know yet if I'm going to add the whole story somewhere. In my opinion, it must be hidden, the reader have to not discover it too easily, he must search the solution by his own first.
In the traditional magazine's games the solution has either written backwards in a really little type size at the end of the game or on a page at the end of the magazine with all of the game's solutions. But I think my book will be too small to add the solution at the end of each page and I want my book to be both side readable, so I can't just add a page with solution at the end because there is no end.
The shape of my final production have to resolve this issue.
Without clues it's clearly impossible to understand how to read the book, that's why a 'how to play' page is necessary to understand properly the game concept.


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